Which F1 Tracks Are In GT7? Every Formula 1 Circuit in Gran Turismo 7
- Gran Turismo 7 contains nine circuits from the current or recent Formula 1 calendar, including Spa-Francorchamps, Suzuka, Monza, Interlagos, Silverstone, Barcelona, the Red Bull Ring, and two tracks added in the December 2025 Spec III update: Circuit Gilles-Villeneuve and Yas Marina.
- Four additional circuits in GT7 have hosted Formula 1 races historically: the Nurburgring GP layout, the Nurburgring Nordschleife, Brands Hatch, and Fuji Speedway, bringing the total number of F1-connected tracks in the game to 13.
- Every real-world circuit in Gran Turismo 7 is built from laser scan data captured by Polyphony Digital’s in-house survey teams, a process the studio detailed at CEDEC 2022 that uses vehicle-mounted, drone-mounted, and fixed-position scanners to recreate track surfaces, kerbs, elevation changes, and surrounding structures.
F1 Tracks In GT7: The Complete List
Gran Turismo 7 includes 13 circuits that have hosted Formula 1 world championship races, nine from the current or recent calendar and four that held Grands Prix in earlier decades. The list grew significantly with the December 2025 Spec III update, which added Circuit Gilles-Villeneuve and Yas Marina Circuit as free content, giving players access to two of the most distinctive tracks on the modern F1 calendar.
Combined with legacy circuits such as Brands Hatch and the Nurburgring Nordschleife, GT7 now offers a broader spread of F1-connected tracks than any previous Gran Turismo title. What sets these apart from their counterparts in other racing games is how they were made. Polyphony Digital laser-scans every real-world circuit in the game, capturing surface detail, kerb profiles, and elevation changes that shape how each track feels under a car at speed.
Current F1 Calendar Circuits in Gran Turismo 7
Nine of the circuits in GT7 either appear on the current Formula 1 calendar or featured on it within the past two seasons. Each one was laser-scanned by Polyphony Digital’s survey teams, and in most cases the game includes multiple layout configurations.
Circuit de Spa-Francorchamps
Spa is the longest circuit in GT7 at 7,004 metres and widely considered the most demanding. The game’s version captures the full Grand Prix layout including Eau Rouge, Raidillon, and the high-speed Blanchimont curve, with the elevation changes between La Source and Pouhon faithfully reproduced from scan data. Spa-Francorchamps has hosted the Belgian Grand Prix almost continuously since 1950 and is one of only a handful of circuits that has appeared on the F1 calendar in every decade of the championship’s existence.
Suzuka Circuit
Suzuka is the only figure-of-eight circuit in Formula 1, with its unique crossover bridge between the Dunlop Curve and the Degner sections creating a layout that challenges drivers with constant direction changes and elevation shifts. The GT7 version includes both the full Grand Prix layout and a shorter East Course configuration. Suzuka’s 5,807-metre Grand Prix circuit has hosted the Japanese Grand Prix since 1987, and its combination of high-speed esses, the 130R corner, and the tight Casio Triangle chicane make it one of the most technically complex tracks on either the F1 or GT7 calendar.
Autodromo Nazionale Monza
Monza is the fastest circuit in both Formula 1 and Gran Turismo 7. The long straights between the Variante del Rettifilo and Variante della Roggia chicanes produce speeds that no other track in the game can match, and the laser-scanned surface captures the bumps and kerb ridges that have defined Monza’s character since the chicanes were added in 1972. The game also includes an Autodromo Nazionale Monza ’80s variant that recreates the circuit before its later modifications, giving players a rare chance to compare how the same track evolved across different eras. Monza has hosted the Italian Grand Prix every year since the championship began in 1950, with only a single exception in 1980.
Autodromo de Interlagos
Interlagos runs anti-clockwise and sits at an altitude of roughly 800 metres above sea level, both characteristics that affect car behaviour and are reflected in GT7’s physics model. The 4,309-metre circuit drops sharply through Turns 1 and 2 before climbing through the Senna S and Reta Oposta, and the GT7 version captures that elevation profile with the precision you would expect from a laser-scanned track. Interlagos has hosted the Brazilian Grand Prix since 1973, and the combination of its bumpy surface, altitude, and unpredictable Sao Paulo weather has produced some of the most dramatic finishes in F1 history.
Silverstone Circuit
Silverstone is the home of the British Grand Prix and one of the fastest circuits in Formula 1. The GT7 version includes the current Grand Prix layout with the Arena complex, the Village loop, and the high-speed Maggotts-Becketts-Chapel sequence that serves as one of the defining corners in modern motorsport. The 5,891-metre circuit rewards commitment through its flowing sections and punishes hesitation at Copse and Stowe, and the laser-scanned surface faithfully reproduces the flat, exposed character of the former RAF airfield. Silverstone hosted the very first Formula 1 World Championship race on 13 May 1950 and has remained on the calendar continuously since then.
Circuit de Barcelona-Catalunya
Barcelona has been a staple of the F1 calendar since 1991, but its real importance to Formula 1 teams goes beyond race weekends. For decades, the circuit served as the primary pre-season testing venue because its mix of slow, medium, and high-speed corners provided a representative sample of what teams would face across the season. That variety translates directly into GT7, where the 4,675-metre circuit tests car setup across every type of corner. The track features three layouts in the game, including the full Grand Prix configuration and shorter National variants.
Red Bull Ring
The Red Bull Ring in Spielberg is one of the shortest circuits in Formula 1 at 4,318 metres and one of the most elevation-intensive, rising and falling across the Styrian hills in a way that the GT7 version captures clearly. The circuit has nine corners spread across a layout that emphasises heavy braking zones and steep uphill acceleration, and its relatively simple design means that small differences in car setup are amplified rather than masked. The track hosted the Austrian Grand Prix intermittently from 1970 as the Osterreichring, was rebuilt and renamed the A1-Ring in the late 1990s, and took its current form when Red Bull purchased and renovated the facility in 2011.
Circuit Gilles-Villeneuve
Circuit Gilles-Villeneuve was one of two tracks added to Gran Turismo 7 in the December 2025 Spec III update. Built on Ile Notre-Dame, a man-made island in Montreal’s St. Lawrence River, the 4,361-metre circuit is defined by its close concrete walls and the lack of run-off areas that are standard at most modern Formula 1 venues. The GT7 version includes 14 corners, a longest straight of 1,173 metres, and just 5 metres of elevation change across the entire lap. The circuit was renamed after Canadian racing legend Gilles Villeneuve following his death in 1982 and has hosted the Canadian Grand Prix almost every year since 1978. Its most infamous feature, the Wall of Champions at the exit of the final chicane, has ended the races of multiple world champions and is reproduced in GT7 exactly where it sits in real life.
Yas Marina Circuit
Yas Marina joined Gran Turismo 7 alongside Circuit Gilles-Villeneuve in the Spec III update. The 5,281-metre Abu Dhabi circuit features 16 corners, a 1,233-metre back straight, and the distinctive hotel bridge that spans the track between Turns 5 and 6. Yas Marina has hosted the season-ending Abu Dhabi Grand Prix since 2009 and was redesigned in 2021 to improve racing by removing the old hairpin complex and replacing it with faster, more flowing sections. The GT7 version is built on the post-2021 layout and includes the harbour section and the night-lit final sector that make the track one of the most visually distinctive in Formula 1.
Historical F1 Circuits in Gran Turismo 7
Four additional tracks in GT7 have hosted Formula 1 world championship races in the past but no longer appear on the current calendar. These historical circuits add depth to the game’s F1-connected track list and in several cases include multiple layout variants that reflect how the tracks were configured in different eras.
Nurburgring
The Nurburgring appears in GT7 with six layout options, more than any other real-world circuit in the game. The most relevant for F1 fans is the GP/F layout, which hosted the German Grand Prix and European Grand Prix on multiple occasions between 1984 and 2013. But the headline inclusion is the Nordschleife, the original 20.8-kilometre circuit that hosted the German Grand Prix from 1951 through 1976 and remains the longest, most elevation-intensive track in any major racing game. Polyphony Digital scanned the full Nordschleife including its 73 corners, 300 metres of elevation change, and the Carousel banked section that has defined the circuit’s identity for seven decades.
Brands Hatch
Brands Hatch hosted the British Grand Prix 12 times between 1964 and 1986, alternating with Silverstone during that period. GT7 includes the full Grand Prix layout and a Brands Hatch GP ’80s variant that captures the circuit as it appeared during its final years as an F1 venue. The 3,908-metre Grand Prix circuit is built into a natural amphitheatre in the Kent countryside, and its dramatic elevation changes, particularly the drop through Paddock Hill Bend, are among the most faithfully reproduced features of any track in the game.
Fuji Speedway
Fuji Speedway hosted the Japanese Grand Prix in 1976, 1977, 2007, and 2008. GT7 includes both the current Fuji Speedway F layout and a Fuji Speedway ’80s variant, giving players a look at how the circuit was configured during different periods of its history. The modern layout is 4,563 metres long and features a 1.475-kilometre opening straight that is one of the longest in GT7, ending in a tight first-corner braking zone that in real life consistently produces overtaking opportunities.
What About the Cote d’Azur?
Gran Turismo 7 includes a track called Cote d’Azur that is modelled on the streets of Monaco, but it is not an accurate reproduction of the Circuit de Monaco used in Formula 1. The GT7 version was first introduced in Gran Turismo 3 with several modifications, including widened roads and altered corner profiles at Sainte Devote and the Nouvelle Chicane, designed to accommodate the game’s wider car selection and prevent corner-cutting. The real Circuit de Monaco is approximately 3.337 kilometres long and notoriously narrow, built through the streets of Monte Carlo with barriers close enough to touch from the cockpit. The Cote d’Azur circuit in GT7 captures the general character of the Monaco layout, including the tunnel section, the harbour, and the swimming pool chicane, but the dimensions and surface detail differ enough from the real thing that it should not be considered a faithful representation of the Formula 1 circuit.
How Polyphony Digital Laser-Scans F1 Circuits for GT7
The reason GT7’s F1 tracks feel different from their counterparts in other racing games comes down to how they are built. Polyphony Digital, the studio behind Gran Turismo, sends survey teams to every real-world circuit in the game to capture laser scan data. At CEDEC 2022, the studio’s annual presentation at Japan’s Computer Entertainment Developers Conference, Polyphony detailed its scanning process. Teams use vehicle-mounted laser scanners to capture the road surface, run-off areas, and track furniture at close range. Lower-resolution scans from LIDAR units mounted on drones, helicopters, and even aeroplanes capture the broader geography and surrounding structures. Fixed-position scanners, which capture a radius of approximately 50 metres at a time, provide the highest precision for specific sections of a circuit.
Gran Turismo creator Kazunori Yamauchi has spoken repeatedly about why this level of detail matters. In an interview with VentureBeat, he said “the reason I pursue realism all the time is not because I’m a realist, it’s because I’m a romantic.” That philosophy explains why GT7’s version of Spa captures the exact camber changes through Eau Rouge, why its Monza reproduces the kerb profiles that unsettle cars at the chicanes, and why the Nurburgring Nordschleife includes surface undulations that you would not notice in a track built from satellite imagery or architectural drawings alone.
For context, the official Codemasters F1 series did not begin laser-scanning its circuits until F1 25, which introduced LIDAR data for five tracks: Bahrain, Miami, Melbourne, Suzuka, and Imola. Prior to that, the F1 games relied on a combination of reference photography, architectural plans, and manual modelling. GT7 has used laser scanning for its real-world circuits since the game’s launch in March 2022, and the difference is audible as much as visible. The bumps, compressions, and surface transitions that real drivers describe in circuit briefings are present in GT7’s versions because they were measured directly rather than estimated.
Which F1 Tracks Are Missing From GT7?
Despite the additions in the Spec III update, several prominent Formula 1 circuits remain absent from Gran Turismo 7. The 2026 F1 calendar includes 24 races, and GT7 covers nine of those venues. Notable circuits that are not in the game include the Bahrain International Circuit, the Jeddah Corniche Circuit, the Shanghai International Circuit, Marina Bay in Singapore, the Hungaroring, Zandvoort, and the Las Vegas Strip Circuit. The street circuits in particular are unlikely candidates for future updates, given the complexity and expense of scanning temporary track configurations that exist for only a few weeks each year. Permanent circuits such as Bahrain, the Hungaroring, and Zandvoort are more plausible additions, but Polyphony Digital has not confirmed any future F1-related track additions beyond the Spec III content.
Are There F1 Cars in Gran Turismo 7?
Gran Turismo 7 does not include licensed Formula 1 cars. Previous entries in the series, particularly Gran Turismo 5 and Gran Turismo 6, featured a selection of F1 machinery including the Ferrari F2007, the Red Bull X2010 concept, and a generic Formula Gran Turismo single-seater, but GT7 launched without any open-wheel F1 cars in its roster. The closest the game has come to F1 content on the car side is the Renault Espace F1, added in the Spec III update. The Espace F1 was a publicity concept built by Renault in 1994 that placed a Williams FW14-derived 3.5-litre V10 engine inside a widebody Espace minivan. It is not a Formula 1 car, but its engine and gearbox were sourced directly from the Williams that won the 1992 championship. Polyphony has not announced any plans to add licensed F1 cars to GT7, though the game continues to receive regular content updates with new vehicles every few months.
Gran Turismo 7 FAQs
How many F1 tracks are in GT7?
Gran Turismo 7 contains 13 circuits that have hosted Formula 1 world championship races. Nine are from the current or recent F1 calendar: Spa-Francorchamps, Suzuka, Monza, Interlagos, Silverstone, Barcelona, the Red Bull Ring, Circuit Gilles-Villeneuve, and Yas Marina. Four are historical F1 circuits: the Nurburgring GP layout, the Nurburgring Nordschleife, Brands Hatch, and Fuji Speedway. The Cote d’Azur track is based on Monaco but is not an accurate reproduction of the F1 circuit.
Are GT7 tracks laser-scanned?
Yes. Every real-world circuit in Gran Turismo 7 is laser-scanned by Polyphony Digital’s survey teams. The studio uses vehicle-mounted scanners for close-range surface detail, LIDAR units on drones and helicopters for surrounding geography, and fixed-position scanners for high-precision sections. This process was detailed publicly at CEDEC 2022 and is the primary reason GT7’s track surfaces include bumps, camber changes, and elevation profiles that other racing games often miss.
Does GT7 have the Monaco circuit?
GT7 includes a track called Cote d’Azur that is modelled on Monaco’s streets, but it is not an accurate reproduction of the Circuit de Monaco used in Formula 1. The roads are wider, several corners have been modified, and the surface detail does not match the real circuit’s dimensions. It captures the general feel of Monaco, including the tunnel and harbour sections, but falls short of the laser-scanned precision applied to other real-world circuits in the game.
Can you drive F1 cars in GT7?
No. Gran Turismo 7 does not include licensed Formula 1 cars. Previous Gran Turismo titles featured F1 machinery from Ferrari and Red Bull, among others, but GT7 launched without any and has not added any through its post-launch updates. The closest F1-adjacent car in the game is the Renault Espace F1, a publicity concept powered by a Williams FW14-derived V10, which was added in the December 2025 Spec III update.
Which F1 tracks were added in the GT7 Spec III update?
The Spec III update, released in December 2025, added two F1 circuits to Gran Turismo 7: Circuit Gilles-Villeneuve in Montreal and Yas Marina Circuit in Abu Dhabi. Both were included as free content alongside eight new cars, a data logger feature, and evolved weekly challenges.